Sword Reverie VR?
As the lead designer, I owned all product, interaction, UX, and brand designs.
I have launched a fully-funded Kickstarter raising almost 20,000$ summer of 2020 for the team.
January 2022, we have shipped early access on Steam VR and Oculus Store as the new top trending VR title.
Currently, I continue to lead the team in all XD efforts as we ship towards Quest.
November 2018 - Current
Lead Designer, Creative Director (Product/UX design, Visual/Brand design)
Frank Z, Ting W, Shang L, Hannah M, Peter L
Sword Reverie launched 2022 Jan 21st, as the Top Trending VR & Indie Game on Steam.
In the Summer of 2020, I lead the launch of our successful Kickstarter, raising almost 20,000$. (Fully funded within 72 hours) The demo was well received and helped us become the 1# most wish listed 2021 Steam VR festival game.
High level overview of my contribution to Sword Reverie project.
Joining the team as a VR Product Designer
Joined the team as an IC.
Iterated with the development team to propose Northstar vision of end to end user flows, user interfaces, user interactions in the VR space. I also lead SWOT analysis, UXR, Scope defining, etc.
Leading Cross Team prototyping
As I grew my skills and experience with the team, I took on a lead role to invent. I Lead cross team collaborative brainstorm sessions, Created rapid prototypes to simulate experiences with real customers, and documented the experience to support our engineering teams.
Mentoring UX Interns
During the kickstarter project. I mentored new UX interns on the team. I helped them adapt to a fast-paced environment, and taught them how to create user-centered design solutions when working with ambiguous and challenging projects using the design process.
Usability studies, and data driven iterations
After creating the well received kickstarter demo. I utilized data driven analytical skills to communicate interactive design concepts clearly and persuasively to stakeholders across multiple teams to drive alignment before shipping end product.
I worked closely with cross team stakeholders (PM/Marketing/Business focused teams) to ship early access product.
Currently I continue to offer and lead XD support as we work towards Quest launch.
Wearing "A LOT OF" hats
As the lead designer of a small indie team, my goal is always to ensure our products success. That means taking ownership and delivering the best results beyond just my expected responsibility. Take a look below at some other videos I created.